AI Insights · Timothy · October 2024
Ultracasual Games on iOS in Africa: Q3 2024 Performance Review
Explore the trends in downloads, revenue, and active users for the top ultracasual games on iOS in Africa during Q3 2024.
In the third quarter of 2024, the ultracasual games category on the iOS platform in Africa exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at how the top five games performed in these areas.
Satisdom by ABI GLOBAL LTD. showed a fluctuation in weekly downloads, starting with 1.9K in early July and peaking at 2.2K by the end of the month. The game maintained a steady download rate throughout the quarter, closing with 2K downloads in the final week of September. The weekly active users grew significantly, from 4.1K at the start of the quarter to 7.4K by the end. Revenue for this game was minimal, with the highest weekly revenue reaching $50 in late July.
Acrylic Nails! from Crazy Labs experienced a decline in weekly downloads from 2.3K in early July to 635 by early September, before slightly recovering to 1.4K at the end of the quarter. Active users followed a similar pattern, decreasing from 4.8K to a low of 2.7K, before a slight increase to 3.6K by the end of September.
Fidget Toys 3D by Tran Dinh Hung saw its weekly downloads peak at 968 in mid-August, but then gradually declined to 444 by the end of September. The number of active users showed some stability, fluctuating around 2.2K throughout the quarter. Revenue was sporadic, with the highest being $25 in mid-August.
Fill The Fridge! by Rollic Games experienced a significant drop in weekly downloads from 2K in early July to just 92 by the end of September. Active users also declined from 3.1K to 684 over the same period. The game managed to earn $24 in revenue during mid-September.
Finally, Ragdoll Break: Let's destroy! by KAYAC Inc. had a modest download performance, starting at 607 in early July and ending with 381 by late September. Active users peaked at 3.2K in mid-August before slightly decreasing to 2.9K by the end of the quarter. This game did not generate any revenue during this period.
For more detailed insights into these trends and other mobile app performances, visit Sensor Tower.